![]() Does this mean that Blender's measurements are just numbers, or STMR uses a slightly different scale? I'm not an expert on modelling, so may have missed something completely obvious. blender says that an item is 1m x 1m, but in the game its doesn't appear to be the correct size compared to the stock assets. I'm using Blender to put mod into the game - I'm finding the scaling a little off i.e. **:EDIT: For anyone looking for tips and general help with using Blender for Spintires/Mudrunner, there is an awesome thread on the Oovee forums that includes lots of useful info, so check the below link if you're interested (The Oovee website can be a little unreliable sometimes, but works, so just refresh the page if its not working or check later):
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